Page 32 - CATHECT DIGITAL 2020
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Conclusions
After carrying out this investigation, it was found that a part of
the students like to play action video games since it draws
their attention or had some influence
The project had already been developed in the heart of the
María school but had some changes due to the pandemic that
is currently occurring. Thanks to the precise formulation of
the questions and the answers of the students, it was possible
to demonstrate that the eighth graders are good to work as
they are willing to learn new topics
It was also evident that before the quarantine most of the
eighth grade students already gambled excessively and
already in the quarantine it was evidenced that 33% of the
students played for more than 8 hours what is considered to
play excessively, some students they had very little knowledge
about the consequences that these can bring. Dulce Corazón
de Maria school should work a little more on these issues and
talk with the children, which is where this addiction occurs
most
The project not only helped young people understand a topic
like this, it can also help parents to spend more time with their
children and become aware of how they do not spend time
with their children
Acknowledgment
ABSTRACT First of all, I want to thank god for allowing me to have such
incredible family and friends, Thanks to my teacher Deissy
who helped me in the development process of this project, I
It was possible to show that before the quarantine most of the want to thank my parents Carlos and Angela for being a
students were already playing video games excessively and in fundamental part of my life and for always being there for me
the quarantine it can be noted that 33% played more than 8 when I need them, I want to thank my classmates and friends
hours what is considered to play excessively. from the eleventh-grade for sharing half of their life with me,
It was also possible to show that eighth grade students already I have learned a lot with all of them and from them. I thank
knew about the existence of some diseases caused by life for placing me where I am and for letting me share with
addiction to video games. I can also see that some students the people I have shared with.
did poorly before academically for overdoing playing video
games and not fulfilling their obligations. According to the
students' responses, 83% of the students feel happy when
playing video games because they feel that they are at the age
to take advantage of video games and play to the fullest. a
small part of the students have a strict schedule to play and do
their duties as parents scold them for overdoing the game.
Discussion
One of the benefits from the project is that people who have
little knowledge about diseases and what an addiction to
video games were informed about them. To know more about
videogames, addiction to videogames and diseases related to
it can help people, parents, in general families to prevent
them by doing good management of the time they allow
themselves or their children to play videogames.Parents can
be made aware so that their children stop playing excessively
and can share more with the family, that they go out to play
sports that benefit them and not be sitting in a chair looking at
a screen that hurts them.